![]() When you reach the second-to-last level, this technique won't be enough to get you to the final ledge. There are a couple more levels to climb via the same jump technique-just place blue portals on the ceilings that overhang your destination, then drop through an orange portal on the floor to reach the next level. Place the orange portal just a bit below your level, then jump over the gap, into the wall to pass through the portals. The only nearby wall for placing the orange portal is across a small gap. However, be sure that your portal is as far along the left wall as possible (see our screenshots for more clarification). Place a portal on the wall where you are going and the other on the ceiling above the ledge.Again, you'll have to fire a blue portal onto the ceiling that overhangs the ledge on the other side of the gap. I feel like I completed most of the chambers in an unintended way (you can bypass all the laser doors in the final chamber, for instance), but that freedom is great, and the game even acknowledges after one chamber that my solution was not the intended one, so that was pretty neat! Portal Reloaded is a mod for Portal 2, created by KILDET. Now, crouch and look at the next part of the room. Fire a portal on the wallpanel marked with a two dots sign. Portal Reloaded is the newest entry on the list, as it just officially released in April 2021. When the Unstationary Scaffold has arrived at the end, place the other. This Portal 2 mod has players going through a special test course deep within a previously forgotten. ![]() Info: Portal Reloaded Mod includes coop chambers inspired by Portal 1 bonus chambers and singleplayer chambers inspired by E3 maps bounce,speed + bonus chamber. On the other hand, though, chamber 17 was very frustrating, because of two issues (spoilers for the chamber): The first one being that one of the portal-able surfaces, essential to the puzzle, was in a much darker color than the rest of the portal-able surfaces in the room, and gave the impression that it was un-portal-able. This was done for seemingly no reason, and it was a frustrating experience, as I was trying to find the solution to a practically impossible puzzle, and then by pure frustration I fire a portal onto that key surface and it reveals that it was portal-able all along and the mod just deceived me for no reason. The second issue was that I could not place a time portal anywhere other than in a tiny closed off room, the one where you have to pass through a forcefield to get into. This website uses cookies so that we can provide you with the best user experience possible. I don't know if the forcefields were ever explained and I just missed it, but they seem completely useless. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. You can pass through them just fine, your portals don't reset and your objects don't get destroyed. What allowed me to place time portals again, and make the chamber solve-able, was going through the chamber's exit forcefield right before the closed door. Only then could I solve the puzzle by getting a cube to the end to open the door with. ![]()
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